The Klingon Empire: A Brief History

Webmasters FAQs The Armada Our Galleries Subspace Links Webmasters ID 0111.15

Lt. Denise Duggan

Volume I - Terran Edition

Special thanks go to all the people that have helped me, among them Lt. Jon Reddick (who quite valiantly and honorably put up with all my telephone calls for a quick piece of information), Lt. Laurie Copetti, Lt. George Sumpter, Recruit Brien Allen, and Recruit Shawn Linton who were all absolutely irreplaceable in that first brainstorming session.
And extra special and heartfelt thanks go to my wonderful husband, Jim, for his patience and understanding of my obsession and for the love and support he gives me in whatever I do. I have been truly blessed to find my t'hy'la.


This book was written with Terran students in mind. Terms such as "man" are not meant to offendd, but simply to use the simplest term possible. Also, all dates have been converted to Terran dating to provide the student with a point of reference as to the time frame of these occurrences.

The Information was collected by
Bryan Fritchie (bryan@fritchie.com)
QIb Tai yabHuj (yabHuj@khemorex-klinzhai.de)


Kling, also called Klinzai by some of its inhabitants, is an M class planet which orbits the star Klingon and is found at galactic coordinates (-321.5, 48.6, -87.9). It is the second planet of the system and is nearly one and a half times the size of Terra. Kling is the only world in its five planet system which was inherently capable of sustaining life. On all other occupied planets, Klingons had to use large amounts of relatively sophisticated technology to live there. The surface of Klinzai is almost entirely land mass, but there are many small bodies of water scattered around it. The largest 13 of these, the only ones that show up on a planetary map, are very salty. Klinzai is unique among class M worlds in that it has very little vegetation. This is not a geology course, so it will not get into the specifics here, but apparently, damage caused by a passing asteroid changed the level of silicates in the soil of the planet, thus making it less amenable to vegetation. This caused nearly every native species to be carnivorous and hostile in nature. Because of the small amount of axial tilt to the planet and because of the high carbon dioxide layer and the greenhouse effect that it creates, there is very little in the way of changes of season on Klinzai. (Worlds of The Federation, p. 114).


Geological information from Klinzai suggests that the world was once rather lush and wet, but suffered catastrophe due to the passing of a large asteroid which altered the orbit of the planet. This asteroid is also thought to have caused enormous pressure in the planet itself which led to disastrous earthquakes and volcanic eruptions. Fossilized remains in the underground water pockets and in the lava rock show that a form of Klingon existed before the time of the asteroid. These Klingons bear the same basic genetic markings as present-day Klingons, except without the Imperial mutations, which, as is well-known, bear no chemical resemblance to most of the rest of the life on the planet. It is for these reasons that it is thought that the Klingon people were seeded on Klinzai, possibly by The Preservers, when the planet was lush. It is unknown how some of the early Klingons survived the destruction wrought by the asteroid, but they did and they developed into the rich society that is on the planet today.


Archaeological records indicate that the first Klingon societies developed around the small lakes that were left after the passing of the asteroid. According to the fragments of pottery found, and the patterns of injuries of the fossilized skeletons found, it seems that early Klingon society was filled with war and hunt games. Many theories have suggested that since the Klingon race was dominant after the development of weapons, these games may have, however unconsciously, developed as a form of population check. This theory is supported by the probability that, since the Klingons controlled the major water supplies, they killed the animals that came to drink. Klingons had a steady water supply and because of that a steady food supply. Therefore, their population would naturally soon outgrow the water supply. Given the aggressive Klingon psyche, the development of war games is a feasible theory for population control. Other archeological evidence suggests that at this time Klingons were still in a hunter-gatherer stage with very little specialization or division of labor. Everyone was expected to gather and carry what they gathered while they hunted and to hunt while they gathered. Women were partially exempt after they began to bear children. Even after bearing children they hunted some and gathered much although their effective range was limited to immediately around the settlement. They were only able to kill the small animals that came near, not the larger game that occasionally carried off three or four adults in a hunt. As soon as the child could start picking berries, he also gathered. As the child got older the mother would leave him for longer and longer periods of time to gather, kill, and fend for himself. Some children were lost this way, but for most young Klingons it was a sort of tempering by fire. It was at this stage that the collective Klingon psyche developed its respect for independence and self-reliance.


Although the war/hunt games of early Klingon society slowed the population growth of Klingon culture, it did not stop it completely. The Klingons began to realize this and began to send out groups to look for more sources of water. Often they would find a small lake within a few days travel of their main lake. The Klingon who could most reliably find the lakes became head, or overlord, of the group. Later, the leader became simply the strongest because he commanded the respect of other Klingons and could get them to do his water-finding for him.
As the concept of leadership had developed so had the concept of economically supporting the leader. Klingons of this period had not yet developed money, but the paintings remaining on the pieces of brick that have been found suggest that tribute was paid in the form of young sons that were taken to live in a communal or military-type setting and trained to go for days without water so that they could search for new lakes.
Early Klingon religious thought was rich with various gods, goddesses, demons, demigods, sprites, and all the other creatures that primitive humanoids usually create. However, only two of them bear mentioning here. Durgath was the chief of all gods, sort of a heavenly overlord. Durgath was known as "the giver and taker of life, also the Klingon god of war" (Pawns and Symbols, p. 73). In the same manner as the ancient Egyptian and Japanese culture on Earth, the leader of a tribe became to be respected as Durgath's representative on earth. One popular Klingon saying is that "we are all prey for Durgath's palate." This is quite representative of the fatalistic attitude that Klingons take towards life. Klingon religion holds that they are simply pawns in a galactic game and that Durgath played them against each other and occasionally rewarded those who were most cunning or brave. Given this nature of the universe, it was considered the duty of all pawns to do as good for themselves as they could so as to attract the notice of Durgath and possibly his favor. Later in this period, Klingons developed another name for Durgath, however, this one is used very infrequently and usually only when a Klingon is dissatisfied with the outcome of a certain action. The name they developed, K'nash'akar, is quite telling in that it is directly translated to mean The One Who Does Not Care. It was also late in this period that Klingons developed their game Klin zha, modelled after the universe and their place in it as they saw it. Klin zha was another attempt at emulating Durgath and understanding and using what was his so that he would take notice of his plucky players. Cymele was the female equivalent of Durgath and was as ruthless in her sphere of influence as he in his. Cymele changed some over the years, as far as can be told from the archaeological records, from a simple goddess of the fields and forests and protectress of women, to the absolute Goddess of the hearth, including the females that made the home, the love that bound the males to them, and the children that the home existed to create. (Pawns, p. 79).


The City-State Period of Klingon history began as the areas held by the populations of various clans got larger and they began to bump into one another. This growth in area would not have been possible had Klingons not developed irrigation first. As irrigation developed, the overlords wanted to be able to see their holdings at a glance. Mapmaking developed followed soon by the lettering necessary to mark the names of the places on the maps. Actual written language developed through the overlords' need to track troop movements and transport orders.
As the various city-states of Klinzai began skirmishing on the borders, the nature and qualifications of the overlords changed. Strength had always been respected as well as cunning, to some extent, as evidenced in the religious philosophy developed regarding Durgath. Now, however, people began to see that there were, in fact, other large sources of water capable of supporting entire populations and that it would be far more productive to try to take over another group's water supply than to search for new ones. The warrior, with all of the present-day connotations of being intelligent in battle, had earned a permanently respected place in society. As a consequence of this development, cunning, military strategy, and intelligence were respected as much as strength. No longer did Klingons kill a leader when he had become too weak to physically force his orders. Now, they began to revere old age because older Klingons had more experience and were more likely to win wars.
It was also at this time that Klingons developed the concept of nobility known as theld. Those children whose fathers were great military strategists learned this strategy at a young age. Thus, through this accident of birth, they were more cunning at an earlier age and were considered better than other children. Gradually the concepts of nobility and kuve developed.
Because of the complex nature of Klingon lines of family and inheritance, the ceremony of Jha Jook developed in which those who felt they had a claim to the throne would present their claim to the people. Those who were judged to have valid claims would then present their qualifications to lead. If there was no man more clearly qualified they would fight and the survivor would be overlord. ("Reunion").
According to the ancient records, which were admittedly biased because they were written at the order of the overlord, this is how Kapek the Glorious became overlord of the Kamorh'dag area at the age of 12 standard years. Kapek's cunning and intelligence were obviously high as he was able to defeat his full-grown cousin at this early age. However, records show that Kapek soon peaked. At the age of 20 he ruled a vast area that became known as the Kamorh'dag Empire, demanding tribute from almost half the planet. However, he was most concerned with keeping his home area contented and he thus trod upon the needs and expectations of his tribute city-states, which, expectedly, did not sit well with them. He was able to keep them in line for a time, but by the time he was 30 all the countries had revolted and Kapek's own Kamorh'dag home region was being nibbled at around the edges by former tributary city-states.
The personal diary of his chamber servant says that one morning Kapek awoke and claimed the sun was brighter than usual. He went out to the balcony to find out why, looked full in the sun, and apparently went completely mad. According to the diary, Kapek started screaming at the sun saying "stop laughing, damn you, stop laughing." He then snarled and jumped to attack the sun. He died in the fall from the balcony.


After the city-state age, Klingon scientific knowledge began to grow at a rapid pace. Part of this rapidity in growth stems from the philosophic-theological beliefs of Klingon culture. Their philosophy of the honor to be gained in taking knowledge from Durgath, coupled with the expansionist and aggressive Klingon attitude led to the exploration of the practical sciences with no religious notions to overcome.
Of the strongest early clans, the clan of Katook had the greatest and fastest development of science. K'tar Katook and his successor K'shen both supported the notion that children who were not strong physically, and who would normally have been killed, might be mentally strong and useful in the wresting of scientific knowledge from K'nash'akar. All theld children were given until the age of seven to show acuity at some field. If they did not, they were considered kuve despite their lineage. They were sent to the Year Games as line soldiers for the other theld-youth to command in their battles. If they survived the Year Games, they would be assigned some menial task to perform for the state. This was before the discovery of other life forms and thus, before the concept that Klingon and kuve were incompatible. By the time other life forms were discovered, educational practices had advanced so that every Klingon was able to learn some useful aspect, even if it was only loading torpedo bays on a warship.
K'shen set up the first state run schools. Those theld-youth who exhibited an aptitude for strategy and leadership were sent to the school of K'tali'ket, a military academy, while those with talent in the sciences (including theory, mechanics, etc.) were sent to K'somi'ket.
Many wars developed between the various clans over the sciences. The largest of these wars was the nIvveS in which K'shen and other descendants of Kapek's Kamorh'dag nation defended their scientific knowledge against K'akant and other nations, which collectively called themselves the Gevish'rae. This was the beginning of the Kamorh'dag/Gevish'rae rivalry of which traces can still be seen today (Faces of Fire).
This war, which was filled with hate and familial conflict unlike that seen on many other planets, produced two things useful to the Klingon future. It provided unity between the various clans according to their Kamorh'dag/Gevish'rae loyalties and it produced the thoughts of Kang the Seer. Both of these developments were essential in the future unification of Klinzai.


Kang K'tark was a direct patrilineal descendent of Kapek the Glorious. This, of course, meant that he would almost never have any claim on the throne. However, he was one of the most cunning Kamorh'dag to exist at his time and this was recognized when K'shen gave him command of the first squadron of air fighters at the age of 15. Not only was Kang the leader with the most kills in his platoon, but he also had the highest rate of live captures of all commanders. It was said that Kang could make you believe he was your friend while holding a knife at your throat, so smooth were his lies. However, it was this practiced deceit that Kang eventually tired of. His personal logs of this time, before he started expounding his views publicly, show that he was gradually becoming more and more disenchanted of always having to watch his back and wondering who would be taking now be taking the same unfair advantages he practiced. Furthermore, he never agreed with the fact that even a supposedly trusted captain was subject to Imperial security on his own ship. Kang's personal logs also show that his views and beliefs gelled about a year before the end of the war, but he knew that he could not forward them during the war or he would be labelled a traitor.
When the war ended in 1393 Kang took a six-month leave and spent his time in nIvDeb, the most forbidding desert on Klinzai. After four months his family considered him dead and dispersed his property according to Kamorh'dag law. Two months later, when he returned, he could have challenged everyone to whom his property had been given, but he declined and instead, began quietly expounding his new views to those who would listen. He taught that acquisition was good and honorable because only the strongest, bravest and smartest should have the things that were wrested from Durgath. However, unbridled acquisition at any cost created unbridled chaos and dishonor. Our world and our life, said Kang, is simply a struggle against Durgath. As K'nash'kar He does not care to provide us with the things that would make our lives easier. However, in his role as Durgath he will take note of a Klingon who is brave, honorable, and wise.
Kang was the first Klingon philosopher to codify the ancient Klingon beliefs of an afterlife. Kang said that one who lived and died honorably would be assigned a position in Durgath's army, the Black Force, in the next life. He took into account the fact that Klingons believed that death would have no power in that life and said that this would make the komerex zha, or Perpetual Game, one that would require god-like skill and cunning, for an enemy killed would simply be out of the game for a time and would return to fight again. In this life, the purpose was to take what one could from K'nash'kar while making Him notice you in his role as Durgath. K'nash'akar was the ultimate force to be struggled against and He desired chaos and entropy. Therefore, said Kang, if K'nash'kar wants entropy we should fight Him for control of it. We should end this chaos among ourselves and certainly that grand a victory could not help but attract Durgath's attention. It was also Kang who first wrote extensively about Fek'lar and the other demons that would await the death of a dishonorable Klingon and would torture him for eternity. In Kang's philosophy one would still acquire knowledge and all of the other things that Klingons were striving for, but would do so with honor and without chaos.
Just over a year and a half after Kang returned from the desert, M'or'ked, through the strength he had built up at his uncle's court and the substantial money he paid to the Imperial guards, took control of the Kamorh'dag throne. Everyone in the nation was required to submit tribute to the new ruler, but Kang the Seer refused. Even though he had no real property, he could have sent a fresh kill or promised a son for the guard, but he refused because M'or'ked's dishonorable acquisition the throne was in direct opposition to his beliefs. Kang's refusal may have gone unnoticed were it not for the fact that he influenced 50 other thelds in the area to refuse tribute also. For this, M'or'ked ordered the immediate arrest of Kang and of all members of any theld who refused to pay the tribute. This convinced most of the thelds to pay the tribute, but Kang still refused and fled back into nIvDeb with the 10 thelds who were loyal to him. They lived there for the next five years, but eventually M'or'ked's personal army discovered them. Most historians believe that Kang could have kept himself abreast of M'or'ked's plans had he so desired since Kang had been one of the most intelligent and cunning agents in the nIvveS. M'or'ked, on the other hand, was a petty Klingon who just happened to be rich enough to buy his supporters. Kang's views, however, were intensely against this type of activity, so M'or'ked was able to worm a supporter into Kang's group. In 1400 during a no'jaj celebration, upon the information of this supporter, M'or'ked's troops ruthlessly killed Kang and all his followers, including the youngest children, and burned the entire encampment to rid himself of all of Kang's teachings.
Unbeknown to M'or'ked, however, Kang had sent a copy of his writings to his sister who had married a Gevish'rae. M'or'ked, being the petty ruler that he was, did not think to try to rid himself of extra copies, and would probably not have considered Gevish'rae territory anyway. For this reason, the writings of Kang the Seer survived and were studied by many people covertly for many years. In a development much like Christianity on Earth, the tenets of Kangism eventually came into the open, after the death 25 standard years later of M'or'ked. After about 500 years, during which time the people had family skirmishes and minor wars the same as they had been having for many centuries before, enough people professed to be supporters of Kangism that the minor wars were stopped. Many people only gave lip service to Kangism, however the end result was that the dishonorable wars stopped and the process of the unification of Klinzai began.


The Karsid Empire invaded Klinzai in 1425. Reaction to the invasion was strong, but the Karsids were quite superior technologically. Klingon groups used terrorist tactics, but were unable to topple the Karsid regime for many centuries. It was finally the first incarnation of the Klin Underground that was able to assassinate many of the Karsid leaders and organize the people into an effective defense against retaliation. After the threat of counter-revolution was over, Klingon leaders assuaged the crippled pride of the people by destroying all records and traces of the Karsid occupation. Today, the only records that exist of this time period are those from the Karsid Empire itself. Those records were discovered by the Federation when occupying Starbase 12. Two historians, Trae of Vulcan and Khlaru of Klinzai have been working for five years on cataloging the records and expect to publish their findings within the next five years. (Ishmael)


The Karsid invasion helped unify Klinzai. Having a common enemy caused the Kamorh'dag and Gevish'rae groups to put aside (though not forget) their differences. Scientific knowledge began to be shared between the Kamorh'dag and the Gevish'rae and in 1960 they developed primitive space travel. At first, of course, they were only orbiting Klinzai, but 20 years after the first orbit, in 1980, a space-station was completed on the moon Praxis (Timeline). The Praxis station was a joint effort of the Kamorh'dag and the Gevish'rae, although to this day, they each take primary credit for the idea and most of the work that went into the space-station. It's primary purpose was to mine Praxis for the minerals there and to transport them back to Klinzai for the use of the people. This greatly reduced the cost of power and contributed to the leisure time of the Klingons. No more was it a struggle to live from day to day. The only concern now for most people was water which was still was horded and rationed by the government. Thirty years after the building of the first space-station in 2010 troops from Klinzai landed on Peneli, the next planet out from their sun. Peneli was discovered to be a lush planet with water to spare. Now Klinzai was supplied with a steady and seemingly inexhaustible supply of water. At first, water was mined and shipped from Peneli, without replacement, despite the revolts frequently staged by the Penelians. However within 50 years, they had developed the technology to recycle water and it became truly inexhaustible. After some brilliant negotiation by K'tak, the Klinzai Emperor's negotiator, Peneli became convinced that Klinzai actually did want an almost equal partnership with that world and they joined the fledgling Klingon empire.
Now that the people did not have to concern themselves with the day-to-day details of survival, they concentrated on space travel. By consent of the peoples of the Kamorh'dag and Gevish'rae regions, the first cooperative military academy, DuSaQ QI', was developed in 2025. It's purpose was to train young men to operate the new spacefaring vehicles that were being developed. Klingon philosophy had long recognized the probability of life on other planets and these young men were being trained to go out and conquer those worlds in the name of Klinzai. This cooperative school was one of the first steps in the unification of Klinzai. After 25 years, the boys that had been the first students of DuSaQ QI' were of an age to be the strongest force in politics. They began to realize, from living with their former Klingon enemies for years on end, that their fathers were wrong and that the Gevish'rae were not the mortal enemies of the Kamorh'dag. In 2070, only 20 years after the first DuSaQ QI' graduates took political power, Klinzai was unified and an emperor selected through the ancient rite of Jha Jook to lead this new Klingon Empire.
During this 50 years of unification, Klingon spaceflight technology was improving steadily. In 2075 Klingons encountered the nearest inhabited world outside their own solar system and promptly conquered it in the name of Klinzai. This began the process of building the Klingon empire and by the time Katokat was selected emperor of the Klingon Empire in 2100, there were 10 worlds in the Empire. Within 10 years of the selection of Katokat, Klingons had developed warp technology that allowed them to travel at warp 2.


The development of primitive warp technology led to an explosive expansion of the Klingon Empire. They found many planets in the next few years, some with indigenous populations, some without, and conquered all of them in the name of the Klingon Empire. It was during this time that the concept of kuve and the fact of the Klingon race became incompatible. Other races were now considered kuve and Klingons were the rightful masters of all.
One of the most revered figures of this time is Kahless. Kahless was a captain of a Klingon expansion vessel and was a brilliant warrior and a student of Kang the Seer. Unlike many Klingons who only gave Kang lip service, Kahless was a true student, a fact reflected in his many conquests. In their journeying in the stars, Klingons found several races that had also developed star travel technology. In their conquest of these worlds, Klingons faced many battles among the stars. Kahless was recognized at his time and is still studied as one of the most brilliant strategists of his time. He never took an unfair advantage of an opponent, yet was undefeated until 2125. Kahless was also a philosopher of sorts, and his personal logs are studied today as a marvelous commentary on the thoughts of Kang the Seer. One of Kahless' most well-known sayings regards the lip-service so often given to Kang. He realized that many people still used treachery as a weapon and had no scruples about honor, as long as they won. Kahless warned himself in his log, "Watch your back. Friends may become enemies in less time than it takes to draw a dagger." (Faces of Fire, p. 307). Kahless should have paid more attention to his own advice.
In 2125, K'ashked, the Klingon Emperor, grew concerned at the popularity Kahless was achieving. He knew that Kahless was descended from the same Kamorh'dag stock that produced Kapek and Kang the Seer and thus, Kahless had a rather weak claim on the throne that could be raised through Jha Jook. He sought to rid himself of this threat and was able to recruit the services of several young Klingon captains who were currying Imperial favor. He sent three of these young captains to the edges of the Empire to murder Kahless. That far from the homeworld, he thought, no one would ever know what happened. If the three were lost, he could name them rebels and name Kahless a hero again and worry later about getting rid of him. However, if Kahless lost, which was likely given the power which he sent against the captain, he could claim that Kahless was the traitor and that he intended to wrest the throne from K'ashked and possibly foment a Civil War.
What the Emperor did not know was that Kahless regularly sent letters containing log entries he had made to his consort back on Klinzai. Kahless' last log entry was never received, but his first officer knew about the consort and sent her an account of Kahless' last battle. Kahless was always known as an honorable man, but his honor and bravery were accentuated by the way that he saved his crew during this final battle. None of them wanted to leave the ship, but they could not disobey a direct order from the captain. Kahless bound his arm to his command chair and ordered his first officer to conduct the crew to safety. Thus no one could say that he had left his command chair or that another had been in the chair at the ship's death. (The Final Reflection, p. 161).
All of the crew escaped, and K'ashked committed another grievous error by not ordering the captains to kill them. The Emperor was concerned at the blood feuds that would develop had he had the entire crew killed. Since Kahless' parents had both died without any more offspring and since he did not discover the consort, he though himself safe from feuds from that direction. Although nothing was ever proven, K'ashked was removed as emperor, through the process of qIchQagh, a modified holdover from ancient times when emperors were killed and he died a resentful old man without power. The phrase KahlessDaj ghop, or Kahlesste kaase in the speech of the chDogan region that Kahless came from, is still used today to honor a Klingon who takes the destiny of himself and others in hand and manipulates it to his own uses in a memorable and honorable way (The Final Reflection, p. 161).


By 2215, Klingons had developed technology capable of maintaining warp 4. It was in this year that the Imperial Klingon Vessel Devisor met up with the Federation ship Sentry. This was before the Federation had instituted the Prime Directive and the Federation agents who were received by the Klingon Emperor tried to change the fabric of the Klingon society. The Klingon emperor of the time was a strong believer in the philosophies of Kang and Kahless and was a man who had lost 10 sons to treachery and backstabbing courtiers. He agreed with the Federation and tried to help them change Klingon society. The Klin Underground rose again from a group of Klingons who did not agree with the Emperor's plans and blamed the Federation for the turn of events. In 2220, General Kagga, leader of the Klin Underground, led an abortive coup attempt against the Emperor. The Emperor failed to recognize the true motives of the Underground and believed that they only felt he was moving too quickly. In an attempt to placate them he granted a partial victory to General Kagga. The Emperor decreed that, although he was forced to kill Kagga for his presumption, he would permit Kagga to sit on the throne and rule for "the 20th part of one day." He considered this "a grand end move of the komerex zha" and completely honorable (The Final Reflection, p. 190). However, Kagga pulled a final coup and topped the Emperor's end move by having the Imperial crown "branded, on the flesh around his skull." (The Final Reflection, p. 190).
This endmove and counter made Kagga a martyr for his cause. The Klin Underground gained more popularity than it had ever enjoyed. The Klingon people saw their Emperor as weak and considered it a by-product of his dealings with the Federation. In 2225, Keth Kazar, leader of the Klin Underground, assassinated the Emperor. Keth, coming as he did from a lineless family that had only with the advent of the galactic empire ceased to be considered kuve, was not eligible for the Jha Jook, and assassination was his only option. He was only 20 when he took the leadership into his own hands and he lived another 65 years, a remarkable longevity for a Klingon, whose normal lifespans are on the order of only 50 Standard years. Citing his advanced age and his desire to influence the lives of his grandchildren, he stepped down in 2280 at the age of 75 and for the next 10 years was advisor to his nephew Kang.
Keth the Ruthless, as he became known, took imperishable gold as his crown and at his coronation, had the Federation ambassadors killed for entertainment. This began an intense human-style war with the Federation in which the Empire learned that for all their soft looking exterior, humans have sharp teeth. This war lasted until 2240 and finally ended in a treaty which established the neutral zone. In 2265, war broke out again between the Federation and the Klingon Empire. However, this war was abruptly ended by the power of the Organians.
In 2268, Keth was approached by the Federation regarding the establishment of the planet Nimbus III. The Federation wanted to establish a planet mutually ruled by both their governments as an experiment in working together instead of always warring. Keth was able to talk the Federation into including the Romulan Empire in their grand scheme. Keth's personal logs show that his actual intentions were quite different from the smiling face he presented to the Federation. Keth assumed that since the Klingon Empire already had a alliance with the Romulan Empire, the two of them could easily subjugate the settlers on Nimbus III. Then it would only be a matter of subjugating the Romulan commander. Finally, those subjects of each Empire caught on the planet could be sold back to their respective governments at the price of military secrets. Unfortunately, Keth's plan didn't work because the Klingon and Romulan agents were unable to work together. By the time Keth's nephew Kang came to power in 2280, assignment to Nimbus III, or "The Planet of Galactic Peace" as it came to be called by the Federation, was considered an intense punishment for a commander. (Star Trek V: The Final Frontier).


In 2270, Keth's nephew Kang began consolidating his power and learning his future role as Emperor. Kang grew into another Klingon visionary, but in 2267 when he first encountered the Federation captain James T. Kirk, he was still caught in the Klingon web of distrust of the Federation that his uncle had helped weave. However, Kang's experiences on the USS Enterprise began the process by which he learned that the Federation was not his mortal enemy. Kang's ship encountered a distress call from a planet that he later learned was only a trap set by a creature that fed on hate. When he first arrived on the planet, he found Captain Kirk of the Enterprise and immediately blamed him for the loss of a Klingon colony that never existed. Kirk tricked Kang and had him put under guard on the Enterprise. When Kang's ship was about to blow up, Kirk saved what members of the crew that he could, even though they were all placed under guard on the Enterprise. Eventually, Kang and his crew escaped and began skirmishing in what could have turned into an interminable war with the Federation crew. Kang and Kirk finally discovered what was actually causing all the strange events and the trouble. After that, Kirk repatriated Kang and his crew. Upon his return to the Empire, Kang was relieved of his command for six months as punishment for being caught. Those six months gave him time to think about his uncle's view of the Federation and how it contrasted with what he saw on the Entperise.
Upon her return upon the Enterprise, Kang's consort Mara, who also was on the Enterprise, saw that the stories fed to the Klingon people about the Federation were untrue. She realized all of Kang's crew was well-treated aboard Kirk's ship. These events made her realize that there was no purpose served by the cold war with the Federation and she began to adamantly believe that immediate negotiations would be beneficial to both governments. She formed an underground movement on her homeworld, Pineli. She also bore Kang's son, Aethelnor, without Kang's knowledge and kept him hidden from the future-emperor for several years, eventually using him in a plan to get Kang to talk to the Federation. (Pawns and Symbols).
In 2275 when the Klingons faced a blight and a severe famine, Kang kidnapped the Federation agent Jean Czerny. With her help and the hearty new Czerny strain of quadrotriticale, Kang solved the crisis and began to see the truth in the words of Kang the Seer. It was also at this time that he learned about his son. Aethelnor spent part of his early years in the Federation and this unique upbringing, straddled between the two superpowers, also contributed to the growing understanding between the two peoples. (Pawns and Symbols).
Kang the Merciful, as he became known, was a student of Kang the Seer and of Kahless. Kang ascended to the throne in 2280 and chose gold and sliver for his crown. He chose these metals for many reasons, chief among them the fact that he was beginning to feel that different peoples could, in fact, work together and draw something from the differences between them. Under his rule an understanding of the Federation began to come about and many people began to see that the two did not have to be enemies. Unfortunately, even though many people agreed with Kang in his quest to end the cold war between the Empire and the Federation, many more saw their chances for power and glory in battle being lost. It was this group, a bastardized form of the former Klin Underground, that claimed responsibility for assassinating Kang in 2281. Once again, a violent Federation-hating brand of Klingon ruled the Empire. However, this time they were a mutation of the secret eugenics/radiation experiments conducted under Keth. They gave themselves the name Imperial Klingons and began, in 2282, a purge of all Klingons not of the Imperial race (Timeline).


Incomplete Klingon records of this time suggest that the members of the Imperial race of rulers may have been collaborating with the Romulan Empire and fomenting a war. In any case, the Swift war began in 2289 (Timeline). There were many reasons for the outbreak of this war. Klingon excursions and violations against the neutral zone brought had brought Federation retaliation. The Klingon Imperial race would not have admitted to the people that they were, in fact, the ones breaking the treaty and they claimed that the Federation was breaking the treaty and trying to take over the Empire. The Imperial Klingons promised full support of their Ambassador to the Federation's vow in 2286 that "there shall be no peace as long as [Captain James T.] Kirk [of the USS Enterprise] lives!" The rulers also twisted the words of Kang the Seer and Kahless and used them to support their argument in favor of war because they said the Federation was trying to dictate Klingon policy. In truth, the Federation had expressed deep concern, bordering on a violation of their Prime Directive, regarding the purging of the nonImperial race.
Regardless of the various causes, the Swift War broke out in 2289. There were many reasons for it's rapidity. One, the seemingly expected Romulan help didn't materialize. Quite possibly, given the apparent Romulan psyche, they were letting the two superpowers fight it out while they sat back and waited to pick up the pieces. Another cause for the rapid end was stubborn Klingon pride. Since one of the reasons for the war was the declaration that Kirk should die, every Klingon considered it the greatest mark of honor if he could be the one to kill Kirk. Despite their trained obedience, many Klingons found themselves disregarding orders when they were in the vicinity of Kirk, hoping for that glorious kill. Unfortunately, the glorious kill was always their death, for Kirk was always quite disciplined when on the bridge of his ship and his cunning was enough to almost qualify him, a human, for the Jha Jook. Even the Emperor was swayed by this pride. Records show that he sent the T'ong, a sleeper ship, out in 2290 (Timeline). The plan was for this ship be scanned as floating space debris and to be ignored. Then the crew would awaken in a year and to attack Kirk from within his own boundaries. Unfortunately, the controls malfunctioned and the ship was not discovered until 2365, ironically, by the USS Enterprise, under the command of Jean-Luc Picard. Of course, the Klingons would not have believe it if a human told them they were not still at war, so Captain Picard had his Klingon security officer play the role of captain and order the crew of the T'ong home ("The Emissary").
But the reason given the most credence for the rapidity of the Swift War was the changing attitudes of the Klingon people. Many people who had formerly supported the Imperial race grew disenchanted when the realized the extent of the purging. They feared for their own lives, since the Imperial race was still a minority. They were quite a gifted and talented minority, but a minority nonetheless. Most of the population of Klinzai was of nonImperial stock. These people found in the writings of Kang the Seer, Kahless, and Kang the Merciful the guidance that it took to turn their world around. They began strikes and riots in all the major cities on Klinzai in 2290. By 2291, the Imperial race realized that it couldn't fight a war on two fronts -- in space and at home. They ended the Swift War with the Federation and turned their attention to the problems at home. By this time, however, it was too late. The leaders of the Imperial race were quickly executed. The rank and file, however, were absorbed into the general population upon swearing a vow to follow the teachings of Kang.
There was one factor in which the Imperial race was quite superior, though -- genetically. Within five generations the superior genetics of the Imperial race had filtered its way into the majority of the general population. The purges were never considered again because it had become simply too impossible to tell who was Imperial and who was not. During this time, the people turned more and more to the writings of Kang. Many still gave only lip service, but it was gaining more real appeal with the general population.

Annotated Bibliography

Finkas, Allan and Stone III, William.A Star Trek (TM) Chronology, ver. 5.18, 1992.
This is an in depth chronology of the events of the galaxy pertinent to any Academy student. It includes events from c9,000,000,000 BC and through to the present and the future as we know it. It was absolutely indispensable.
Ford, John M.The Final Reflection, Pocket Books, 1984.
According to the author, this is a work of fiction. Some names have been changed and some historical figures possibly moved around in time to make a better story. It can be accepted as a fairly reliable source, but one must give more credence to accounts which conflict with it.
Friedman, Michael Jan. Faces of Fire, Pocket Books, 1992.
Although mostly fictitious, this book provides a thorough grounding the the Kamorh'dag/Gevish'rae loyalties and conflicts.
Hambly, Barbara. Ishmael, Pocket Books, 1985.
Although this work is mostly about the personal history of Spock of Vulcan, it provides a good glimpse of the two historians who are working on the histories of the Karsid Empire, including those that relate to the Klingon Empire. However, the author has succumbed to the diplomacy of explaining away the Karsid Invasion as a greater technology invading a lesser one.
Johnson, Shane. Worlds of The Federation, Pocket Books, 1989.
This is a very informative collection of databank extracts from the Memory Alpha Historical Archive and from the library computer of the USS Enterprise.
Larson, Majliss.Pawns and Symbols, Pocket Books, 1984.
This fictionalized account is a good source of information regarding Kang, Mara, and Athelnor, particularly during the period of the Klingon Blight and Famine.
Star Trek V:The Final Frontier, Copyright 1989, Paramount Pictures.
Star Trek: The Next Generation."The Emissary", Airdate June 24, 1989.
Star Trek: The Next Generation. "Redemption, Part I", Airdate June 15, 1991.
Star Trek: The Next Generation."Redemption, Part II", Airdate Sept. 21, 1991.
Star Trek: The Next Generation. "Reunion", Airdate Nov. 3, 1990.

Traditions and Culture

Since I have already gotten requests for more info, I am posting some more stuff that I have. This file was put together by myself.
This is random info that I have put together, from books, shows, and movies. If the novels are taken as 100% truth (and Paramount doesn't), then everything here is 100% truth.


Story of the bat'telh

As taken from the mouth of QEYLIS himself. (Slightly altered, to put it in the third person perspective)
QeylIs went into the mountains, all the way to the volcano at Kri'stak. There he cut off a lock of his hair, and thrust it into the river of molten rock that poured from the summit. The hair began to burn, then he plunged it into the lake of Lursor, and twisted it into the sword. And after he used it to kill Molor, he named it, bat'telh, "The Sword of Honor"!!!
This tale of the sword was never recorded in the sacred texts. Rather it was passed down verbally among High Clerics. The retelling of the tale was to be a test oh Kahless's return, as only he and the High Clerics would know the story.

The Story of the Promise

After he had united the Homeworld to form the Klingon Empire, QeylIS one day said it was time for him to depart. When the people begged him not to leave, QeylIS said he was going ahead to Sto-Vo-Kor, and promised to return one day. He pointed to a star in the heavens and told the people to look for him there "on that point of light."
Klingon clerics later established a monastary on planeth Boreth, orbiting that star, to await his return.

Kahless' Hand

When Kahless' ship was dying, he had his hand bound to his chair, that no one could say he left it, or that another had been in the chair at the ship's death. Then all his crew could escape without suspicion, because Kahless had taken on all the ship's destiny.
Hence the term, "Kahless' Hand".

QeylIS's Return "Speech"

I have returned because there is a great need in my people. They fight amongst themselves in petty wars that corrupt the glory of the Klingon spirit. They have lost their way, but it is not too late. I have returned.
:::after being challenged in battle, Kahless stops in the middle of the fight, and speaks again:::
What is wrong? Is there only anger and bloodlust in your souls? Is that all that is left in the Klingon heart? We do not fight merely to spill blood, but to enrich the spirit! Look at us, 2 warriors, locked in battle, fighting for honor! How can you not sing, for all to hear? WE ARE KLINGONS!!


Age of Ascension
A Klingon rite of passage, marking a new level of spiritual attainment for a Klingon warrior.
The ritual involves a recitation by the ascendee, proclaiming "DaHjaj SuvwI'e'jIH. tlgwIj Sa'angNIS. Iw bIQtIqDaq jIjaH." ("Today I am a Warrior. I must show you my heart. I travel the river of blood.") The warrior then strides between two lines of other Klingons, who subject him or her to painstiks while the warrior is expected to express his or her most profound feelings while under this extreme duress.
B'aht Qul challenge
A traditional Klingon game in which one contestant holds both arms forward, while the other places his or her arms between the first, wrists touching. The first contestant attempts to press the arms together, while the second attempts to force them apart.
Followers of Kahless awaited his return there. To Klingons, there is no more sacred place.
G'now juk Hol pajhard
Klingon law of heredity. A son shall share in the honors or crimes of his father.
Hegh'bat ceremony
Literally translated as "The Time to Die," the Hegh'bat ceremony was a Klingon ritualized suicide.
Klingon tradition held that when a Klingon was unable to stand and face his enemies, he should chose the Hegh'bat. The rite called for the eldest son of the celebrant, or a trusted friend, to deliver a ritual knife to the warrior, who would then impale himself in the chest. The son of friend would then remove the knife, and wipe it on his sleeve.
An anchient part of the Klingon Rite of Succession, in which a new leader is chosen for the Klingon High Council. Now considered obsolete, the ja'chuq was a long, involved ceremony where canidates for council leadership would list the battles they had won and prizes they had taken in order to prove their worthiness to lead the council.
Klingon term for spiritual possession. It literally translates as "the taking of the living by the dead,"
jIH dok
Klingon for "my blood".
An expression of devotion given to one's mate. The response is maj dok, meaning "our blood." The exchange seals a marriage vow.
Traditional Klingon jeweled amulet, given to a daughter when she comes of age to take a mate.
Klingon death ritual
A ceremony practiced upon the death of a comrade.
The eyes of the fallen warrior are pried open, while other warriors gather around and let loose with a powerful howl that has been described not as a wail of the dead, but as an exhaltation of the victorious. Klingon belief holds that the howl is a warning for the dead to beware because a Klingon warrior is about to arrive.
MajQa, Rite of
Klingon ritual involving deep meditation in the lava caves of No'Mat.
Prolonged exposure to the heat is believed to induce a hallucinatory effect. Great significance is attached to any visions recieved during the MajQa, and relevations of one's father are believed to be the most important.
In the Klingon system of justice, the portion of a trial or appeal in which evidence was heard. The Mek'ba has strict rules for the presence of evidence and for the conduct of both the accuser and the accused.
Traditional Klingon game involving a half-meter hoop and a spear. The hoop is rolled between various stakes planted into the ground, and the object is to throw the spear through the center of the hoop. Upon successfully scoring in this manner, it is traditional to shout "ka'la'!" The game is intended to hone skill necessary for the traditional Klingon hunt.
qab jIH nagil
Klingon ritual challenge used during the Sonchi ceremony during the Rite of Succession. It translates: "Face me if you dare."
Rite of Succession
Process whereby a new leader is chosen for the Klingon High Council following the death of the previous leader. The rite first requires the Sonchi, in which the previous leader was formally certified to be truly dead. Next, the Arbiter of Succession was required to select the challengers for leadership of the council. The two strongest challengers would then fight for the right to lead the council.
Klingon ceremony in which two individuals bond together to become brothers or sisters.
The rite itself is resplendent in Klingon custom and involves the lighting of ceremonial candles and the wearing of warrior's sashes, concluding with a Klingon intonation honoring their mothers.
Sonchi ceremony
A Klingon ritual; part of the Rite of Succession.
Sonchi translates as "he is dead." The Sonchi formally confirmed the death of a leader before his or her successor could be chosen, and involved jabbing the body with Klingon painstiks while issuing a verbal challenge.
tea ceremony
Klingon ritual in which two friends share a poisoned tea served on a tray decorated with simple flowers.
The ceremony is test of bravery, a chance to share with a friend a look at one's mortality, and a reminder that death is an experienced best shared - like the tea.


Black Ale, Boiling Worm Wine, chech'tluth, Klingon Cordial, Klingon Firewine, Warnog


Bregit Lung
Worm-like creatures, consumed alive.
Heart of Targ
Pipius Claw
Roasted Scrag Hunch
flesh of the killer garbat, marinated in its own blood and treated with 10 different spices. Poisonous to humans.
Rokeg Blood Pie
Stuffed Tok Bah Legs
Slimy Tongue Balls



"Darkness will fall. Enemies will circle us 'round and 'round, their swords as numerous as the trees of the forest. But we will not yeild. We will wear faces of fire." - Kahless


1) Pertains to the quality of determination - in other words, if one's strength of will is great enough, he can surmount any obstacle.

2) A reference to one's skill at deception. An admonition to remain circumspect in all one's dealings - particularly with one's enemies, or potential enemies.


"When one's emporer commands, all other loyalties become secondary. When one's emporer commands, no sacrifice is too terrible, no price to great." - Kahless

"Watch your back. Friends may become enemies in less time than it takes to draw a dagger." - Kahless

"It's easier to defend oneself with two hands than with one." - Kahless


If there are gods, they do not help, and justice belongs to the strong: but know that all things done before the naked stars are remembered.

Negotiation may cost far less than war, or infinitely more: for war cannot cost more than one's life.

Only a fool fights in a burning house.

It takes two to make peace, but only one to declare war.

If you want to prosper, remember to honor, honor.


Lightening streaks the sky, The Battle has begun!

If you shine my nose, I will give you your nose. (Do not try to mislead me, if you value your life.)

My blood is much thicker than yours. (I am much stronger than you.)


May your blood scream!

May you always find a bloodworm in your glass!

May your co-ordinates be free of tribbles!

May you die in battle!

May you endure the pain!

Klingons forever!


Go mate with your Targ!

Your face looks like a collapsed star!

Your Targ has a bigger brain than all of your ancestors put together!

You belond in a black hole in the netherworld!

You are a total waste of good energy!

* Your mother has a smooth forhead!


NOTE: These are only books that I am aware of, that have Klingons as a major part of the book.

?	= Havn't read yet.
+	= Good book!  }:)>
*	= Good book/Good Info!  }:)>
-	= Bad book!  }:(>
#	= Bad book/Good Info! }:/>

TOS Books:
#58  FACES OF FIRE		* 

TNG Books:

#23  WAR DRUMS			+
#31  FOREIGN FOES		*/?


Aktuh and Melota

A Klingon Opera. (No words available) And though the cold brittles the flesh,
The chain of duty cannot be broken,
For the chain is forged in the heart's own fire
Which cold cannot extinguish

Yet if my line should die,
It dies with its teeth in the enemy's throat,
It dies with its name on the enemy's tongue.
For just as mere life is not victory,
Mere death is not defeat;
And in the next world I shall kill the foe a thousand times,


The guns are hot, the hull is ringing,
The engines sing the sound of triumph;
And every one aboard awaits
A prize upon the high horizon.
Hand and weapon! Heart and power!
Cry it with the voice of the Empire!
Victory and prize plunder!
Vengence flies at morning!
And though the cold brittles the flesh,
The chain of duty cannot be broken,
For the chain is forged in the heart's own fire
Which cold cannot extinguish


The old weapons file I used had to be more or less junked. I had taken the material from a book that I had, and for for some reason, the author decided that it hurt sales more than it helped, so I was asked to stop using it. (Even though I have since learned that this authors book basically copied FASA's material.)
I have taken the different weapons, and wrote descriptions myself, improving on them with my own general knowledge (taken from novels), and the help of the Star Trek Encyclopedia.

The Klingon warrior uses a curious mixture of extremely sophisticated armament, combined with ancient traditional weapons.

Phase-disrupter energy weapon. Before the alliance with the Federation, the disruptor weapons were not equiped with a stub setting. But since treaty stipulations require it, all disruptor weapons now have a stun setting, although it is not necessarily set on stun.
The favored weapon of most Klingon officers, it is a dual-bladed weapon, with two spring loaded blades that can be released by pressing a button in the hilt. Usually the blades are released once the weapon has been inserted into flesh, and then twisted, creating more damage to the opponent. Usually a knife like this will cause immediate death, but if it doesn't, it requires a medical doctor to cut it out. The pommel also becomes a deadly weapon, since spikes usually protrude from it.
The Agonizer is primarily used for interrogations, and sometimes used for disciplinary reasons. It is almost always carried by the commanding officer of a ship or base, and is usually carried by marines. The Agonizer disrupts major nerve systems in the body, while neurological stimulation prevents unconciousness. Settings on the Agonizer range from mild discomfort, to excrutiating agony.
Trefoils are an ancient weapon, which originate deep in Klingon culture. Whether the trefoils inspired the current symbol of the Klingon Empire, or if said symbol inspired the trefoils, but the visual relation is obvious.
Warriors learn to use Trefoils as an extension of their hand. The Trefoil is an excellent parrying weapon, and used in different configurations, can provide unique forms of attack.
A large heavy knife with a broad blade, used as a weapon and for cutting vegatation. The machete is also used for on-the-spot executions.
Throwing knives and assassin's darts are usually small, functional weapons, designed for maximum velocity, accuracy and penetration. Both are kept razor sharp, and usually have an inner compartment filled with poison, which will be excreted upon impact. Some darts can be fired from launchers, for greater range and accuracy.
Bladed and edged weapons are part of a Klingon's everyday life. A Klingon feels vulnerable, even naked, without a knife. Some Klingons of higher status even choose to carry swords, among other weapons. These weapons are all hand made, and they are all symbols of ones status in his family line, sometimes being centuries old.
The traditional Klingon "sword of honor," resembling a meter-long two-ended scimitar. The bat'telh is carried along the inside of the arm and controlled by two handholds located on the outside edge of the weapon.
A bladed weapon used by Klingon assassins. The kut'luch has a serated blade and makes a very serious wound.

TNG Encyclopedia Crossreference

This is every reference in the Encyclopedia, that has to do with Klingons.

-- A --
Age of Ascension / Aktuh and Melota / Amar, I.K.C. / ambassador, Klingon / Arbiter of Succession / Azetbur

-- B --
Ba'el / BaH (fire!) / B'aht Qul challenge / baktag (an insult) / bat'telh (sword of honor) / Beta XII-A entity / B'Etor / B'iJik / Boreth / Bortas, I.K.V. / brak'lul / bregit lung / B'rel-class Bird Of Prey / Burke, Yeoman / Buruk, I.K.C.

-- C --
Calisthenics program, Klingon / Camp Khitomer / cha'DIch / Carraya System / chancellor / Chang, General / chech'tluth / cloaking device, Klingon / Code 1 / Council of Elders

-- D --
D-7 / DaH! (Now!) / discommendation / disruptor / Divok / d'k tahg / Dream of Fire, The / Duras

-- E --

-- F --
Fek'lhr / First City

-- G --
gagh / Ghojmok (term for nursemaid) / GhoS! (Make it so!) / Gi'ral / G'now juk Hol pajhard / Gre'thor / Great Hall / Gorkon, Chancellor / Gowron

-- H --
Ha'DIbah (insult - "animal") / heart of targ / Hechu'ghos (set course) / Hegh'bat ceremony (The time to die) / Hegh'ta / Hon'Tihl

-- I --
I.K.C. (Imperial Klingon Cruiser) / Intrepid, U.S.S.

-- J --
ja'chug / Ja'rod / Jat'yIn (spiritual possession) / jatlh (Speak!) / J'Ddan / jIH dok ("my blood"; response is - maj dok ("our blood")) / jinaq

-- K --
K'adlo (thank you) / Kahless the Unforgetable / Kahlest / Kang / Kee'Bhor / K'Ehleyr / Kell / Khitomer massacre / Khitomer / Klaa, Captain / Klag / Kling / Klingon attack cruiser / Klingon battle cruiser / Klingon Bird Of Prey / Klingon civil war / Klingon communicator / Klingon death ritual / Klingon Defense Force / Klingon Empire / Klingon High Council / Klingon Homeworld / Klingon Neutral Zone / Klingon spacecraft / Klingon weapons / Klingonese / Klingons / K'mpec / K'nera / KoH-man-ara / Koloth, Captain / Konmel, Lieutenant / Koord, General / Kor, Commander / Korax / Koroth / Korris, Captain / Kras / K'Ratak / Kri'stak Volcano / Krios / Kriosian system / Kronos One / Kronos / Kruge, Commander / K'Tal / K'Temoc / K't'inga-class battle cruiser / Kluge / Kunivas / Kurak / Kurn / kut'luch / K'Vada, Captain / K'Vort-class battle cruisers

-- L --
Larg / Len'mat (adjourned) / L'Kor / Lorgh / love poetry, Klingon / Lursa / Lusor /

-- M --
Maht-H'a, I.K.C. / MajQa, Rite of. / Maktag / Maltz / Mara / May you die well / Mek'ba / mev yap (stop) / Mogh / Mok'bara / Molor / Morag / Morath

-- N --
naDev ghos! (Come here!) / nIb'poH (similar to deja vu) / Night Blooming Throgni / No'Mat / Nu'Daq

-- O --
Oath, Klingon / Officer Exchange Program / Operation Retrieve / Organia / Organians / Organia Peace Treaty

-- P --
Pagh, I.K.C. / pahtk (an insult) / painstik, Klingon / phase disruptor / Picard, Jean Luc/...and the Klingon Empire / pipius claw / P'Rang, I.K.C. / Praxis

-- Q --
qa'vak / qab jIH nagil / Qapla' (Success) / Qo'noS / Qa'Vat / Qui'Tu / Quin'lat

-- R --
Regulan blood worms / Rite of Succession, Klingon / rokeg blood pie / rop'ngor / Rozhenko, Alexander / R'uustai

-- S --
Samno, Yeoman / Sark, Kingon (similar to a horse) / seloh (term for sex) / Sherman's Planet / So'wI'chu' ("engage" or "activate") / Sonchi ceremony ("he is dead") / Starbase 24 / Sto-Vo-Kor / Story of the Promise, The

-- T --
T'Acog, I.K.C. / tai chi / targ / tea ceremony, Klingon / Tel'Peh / TlhIngan jIH (I am a Klingon) / Toh'Kaht, I.K.C. / tohzah (Klingon expletive) / Tokath / T'Ong, I.K.C. / Toq / Torak, Governor / Toral / Treaty of Alliance

-- U --
undiscovered country, the

-- V --
Vagh / Vek'tal response / Vekma / Veridum Six / Vor'cha-class attack cruiser / Vorch-doh-baghk, Kahless! (All hail Kahless!) / Vorn, I.K.C.

-- W --
Warnog / Worf, Colonel / Worf /

-- X --

-- Y --
yIntagh (Klingon expletive)

-- Z --
zark (similar to a horse)

Homepage Was ist Khemorex Klinzhai? FAQs Die Armada Foto-Galerien Subspace Links
Webmasters of Khemorex Klinzhai! Last update: ID 0111.15